The impact of the use of digital tools outside school and for communication on educational outcomes and mental health
Research on how digital leisure tools impact young people's education, well-being, and mental health, informing policy and practice.
This call funds research to understand how using digital tools like social media and video games outside school affects students' learning and mental health. Projects should provide evidence to help policymakers and educators promote healthy digital use. The research should consider different ages, backgrounds, and disabilities, using rigorous methods and involving stakeholders.
Likely relevant for
- Educational researchers
- Social scientists
- Mental health experts
- Policy analysts in education and youth
- Digital media researchers
- Neuroscientists studying attention and cognition
Project signals
What it funds
- Research on impact of digital leisure tools (social media, gaming, smartphones) on educational outcomes and mental health of young people
- Analysis of digital tool use during school and outside school across age groups and socio-economic backgrounds
- Investigation of attention, motivation, study habits, social integration, and well-being related to digital use
- Development of policy-relevant evidence and actionable advice for healthy digital use
- Interdisciplinary approaches combining social sciences, neuroscience, pedagogy, and communication sciences
- Inclusion of students with disabilities and diverse cultural contexts
Expected outcomes
- Solid understanding for policymakers and educators on digital leisure use effects on education and well-being
- Rigorous evidence about policies regulating young people's digital tool use
- Actionable advice to promote healthy digital leisure use at and outside school
- Quantification of relationships between digital use and student motivation, concentration, and social integration
Who can apply / participate
- Research organisations
- Higher education institutions
- Non-profit organisations
- Public bodies
- Private companies (subject to eligibility)
- Consortium composition and size must comply with Horizon Europe rules
- Collaboration with educational institutions and policymakers encouraged
- Participants from EU Member States and Associated Countries eligible
- Check eligibility of non-associated third countries
- Applicants must comply with Horizon Europe general and specific eligibility criteria
- Inclusion of diverse youth populations including students with disabilities recommended
- Specific consortium size and composition requirements for this call
Must check before shortlisting
- Eligibility of applicant types and countries
- Budget and consortium requirements
- Alignment with call scope and expected outcomes
Money
Total budget around €12 million for 3 expected grants. Funding rate and lump sum details per Horizon Europe rules.
- Total budget for 2026 — 12000000EURApproximate total budget for this topic in 2026
- Expected number of grants — 3Number of projects expected to be funded
- Minimum grant per project — 3000000EURMinimum lump sum grant per project
- Maximum grant per project — 4000000EURMaximum lump sum grant per project
Application notes
- Single-stage submission model. Use new web form with embedded detailed budget table. No Excel upload for budget.
- Proposal page limit and layout as per Horizon Europe General Annexes
- Detailed budget table mandatory using submission system template
- Eligibility conditions as per Horizon Europe General Annexes
- Financial and operational capacity requirements apply
- Evaluation criteria and process as per Horizon Europe General Annexes
- Legal and financial set-up follows Horizon Lump Sum Grant model
- Complete Part A information in the submission system web form
- Add participants and work packages with detailed budget calculations
- Include depreciation costs if relevant
- Provide contact information, departments, researchers, and references for each participant
- Submit proposal before deadline 23 September 2026
- Ensure proposal clearly matches call scope and objectives due to low success rates in previous calls
- Check eligibility of participants and countries before submission
- Follow updated submission template and page limits
- Gender equality plan information is read-only from Participant Register
Derived from official EU Funding portal source · updated 2 Jul 2026, 08:58 UTC. Use this as a shortlisting aid; the official call text remains authoritative.
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Official source text
Fine print from the EU source record. Expand when you need the original wording.
Topic description
Expected Outcome: Projects should contribute to all of the following expected outcomes: Provide policymakers, education practitioners and citizens with a solid understanding of how social media, video gaming and other leisure uses of digital tools relate to the educational outcomes of young people, including through their impact on well-being and mental health. Generate rigorous, policy-relevant evidence about policies and practices aiming to inform and regulate young people’s use of digital tools for non-educational purposes, such as smartphones, at school. Develop actionable advice for policymakers and citizens about how to promote young people’s healthy use of digital tools for leisure, both at school and outside school. Describe and quantify the relationships of using digital tools for leisure and communication with students’ motivation, study habits, attention span and concentration, time management, engagement, social integration and overall well-being. Scope: The increasing prevalence of digital devices in young people’s life has raised concerns about the potential impacts of the use of digital tools for leisure and communication on primary-, secondary- and higher education students’ well-being and educational outcomes [1] . “Digital distraction” is emerging inter alia as a potential threat to academic performance and several countries have started to regulate the use of smartphones at school. There is still limited evidence on the interrelation between the use of digital tools for leisure in-school or out-of-school and educational performance, in both primary and secondary education, because most of the existing literature is purely correlational, or only focuses on effects on well-being. Moreover, most existing research is from extra-EU contexts, which may limit the transferability of findings to EU education and training systems. Several interrelated research questions remain to be addressed, such as: Which types of digital device use do pupils perform during school and do their digital activities differ depending on different contexts (i.e., during class, during breaks or between classes)? How do different activities (e.g. playing games vs. chatting with a parent), on different devices, with different time durations of use, relate to students’ attention span and concentration as well as general school motivation? How does frequent smartphone, social media use and other online leisure activities (such as video games) impact students’ attention span, concentration, memory and relational capacities? How can schools, educators and parents balance the use of those tools to enhance, rather than hinder, educational performance and students’ well-being? What is the potential for addiction when using digital tools and what are the decisive factors for this on the part of the design of tools on the one hand and on the part of the users on the other? How can digital leisure activities contribute to skills development, such as problem-solving and digital literacy and what is the transferability of these skills into education? How do these benefits compare with potential harm? What is the role of parents and educators in guiding digital leisure activities? Explore parental digital literacy and its impact on the use of digital devices by the youth. Proposals should explore the complex, context-dependent ways in which different forms of digital leisure affect attention, motivation, creativity, learning habits, critical thinking, and socio-emotional skills. They should consider variations across age groups, socio-economic backgrounds, cultural contexts, and types of digital engagement and include students with disabilities. Proposals should apply rigorous experimental and/or quasi-experimental methods for their analysis and could complement them with experience sampling research, survey research methods and qualitative research methods. Close cooperation with educational authorities, educational institutions and educators in analysing existing policies and practices is essential. Proposals should also include the opinions of young people and other relevant stakeholders, such as media literacy organisations, for example, in the form surveys, interviews, consultations, as part of the data collection. Proposals could apply interdisciplinary approaches (including from SSH disciplines), combining insights from economics, sociology, neurosciences, communication science (media psychology) and pedagogy. Clustering and cooperation with other selected projects under this call and other relevant projects are strongly encouraged. [1] Cf. European Commission initiative on ‘A comprehensive approach to mental health’ or the call for evidence for an EU Action Plan Against Cyberbullying’.
Destination
Projects funded under this destination should contribute to the following expected impacts in the Horizon Europe Strategic Plan 2025-2027 [1] : Strengthening social and economic resilience and sustainability Boosting inclusive growth and reducing vulnerabilities effectively The expected impacts reflect the two-pronged nature of the destination. On the one hand, research funded by this destination will improve the understanding of how the macro drivers of change (technological change, climate change, new global trade patterns, along with migration, human mobility, and other demographic changes) impact society and inform policy makers on how to mitigate negative consequences and harness newly created opportunities. The results obtained should improve the understanding of the interplay between different drivers of change and their social, ethical, political, and economic implications. The improved understanding of these challenges and their economic, social, and distributional impacts will fill in the research gaps while also inform the design and assessment of policies addressing existing and emerging challenges, including in the areas of education, well-being and mental health. On the other hand, research and innovation investment should be geared towards deepening the understanding of how ongoing changes impact society, with a specific emphasis on the key objectives of boosting inclusive and sustainable growth and effectively reducing vulnerabilities, poverty and inequalities. This knowledge should provide valuable insights to policymakers to design and assess policies that effectively address vulnerabilities while capitalizing on emerging opportunities. Overall, the destination’s activities will help promote the EU’s inclusive growth, resilience, and fair transition towards climate neutrality, by providing solid analytical evidence to implementing actions related to: The European Pillar of Social Rights, and its Action Plan with its three ambitious targets (78% employment rate, 60% of population with yearly training, and reduction of the number of people at risk of poverty and social exclusion by at least 15 million by 2030) the European Education Area and its EU-level 2030 targets The Union of Skills (including envisaged initiatives on skills portability and the European Strategy for Vocational Education and Training, the Pact for Skills and the Skills Agenda) the first-ever EU Anti-Poverty Strategy and the European Affordable Housing Plan The Union of Equality policies and strategies, including: the Strategy for the Rights of Persons with Disabilities 2021-2030 [2] (in line with the United Nations Convention on the Rights of Persons with Disabilities [3] ); the European Accessibility Act (Directive 2019/882), and the European Disability Card The Gender Equality Strategy 2020 – 2025 and the Directive combating violence against women and domestic violence EU Anti-racism Action Plan 2020-2025 The Strategic EU Framework for Roma Equality, Inclusion and Participation 2020-2030 The LGBTIQ Equality Strategy 2020-2025 The Communication on Demographic change in Europe: a toolbox for action The EU’s just transition policy framework, in line with the 2040 Climate Target Plan, including the Just Transition Mechanism, the Social Climate Fund, and the Council Recommendation on ensuring a fair transition towards climate neutrality The new Pact for European Social Dialogue and the Council Recommendation on strengthening social dialogue in the EU. The European Child Guarantee The Council Recommendation on adequate minimum income The Commission Communication on a comprehensive approach to mental health The new Pact on Asylum and Migration and its accompanying actions, initiatives and legislation. A new European Partnership on Social Transformations and Resilience [4] , focused on the social sciences and humanities (SSH), will be launched to make use of their potential to foster resilience, fairness and inclusiveness, and social cohesion in the light of changes in climate and environment, technology, demography, and unexpected shocks. The Partnership will fund research and innovation activities in the areas of the future of work, modernisation of social protection and essential services, education and skills development and a fair transition towards climate neutrality. Applicants are encouraged to consider, where relevant, the services offered by the current and future EU-funded European Research Infrastructures, particularly those in the social sciences and humanities (SSH) domain [5] . Where applicable, proposals should leverage the data and services available through European Research Infrastructures federated under the European Open Science Cloud (EOSC), as well as data from relevant Data Spaces. Particular efforts should be made to ensure that the data produced in the context of this research is FAIR (Findable, Accessible, Interoperable and Re-usable). To maximise the impacts of R&I under this Destination in line with EU priorities, international cooperation is encouraged whenever relevant in the proposed topics. Research on social and economic transformations funded by topics in the present Work Programme will build upon its predecessors in Horizon 2020 and Horizon Europe and further push the boundaries of state-of-the-art knowledge. It will do so by further engaging with a vast array of stakeholders, not limited to universities and research centres, but also extending to social partners (trade unions and business organizations), civil society organizations, practitioners, VET providers, and SMEs. The destination will rely on a carefully balanced mix of actions, to bring together a balanced and appropriate set of stakeholders to achieve research of the highest quality, while aiming at providing recommendations to policymakers at European, national, regional and local level that could have a beneficial societal and economic impact. In order to facilitate the latter, it will maximise the feedback to policy and the dissemination and exploitation of research and innovation results and practices in the domain of social and economic transformations. [1] https://op.europa.eu/en/publication-detail/-/publication/6abcc8e7-e685-11ee-8b2b-01aa75ed71a1/language-en [2] https://eur-lex.europa.eu/legal-content/EN/TXT/?uri=celex%3A52021DC0101 [3] https://www.ohchr.org/en/instruments-mechanisms/instruments/convention-rights-persons-disabilities [4] see topic HORIZON-CL2-2026-02-TRANSFO-01 in this Work Programme [5] https://ri-portfolio.esfri.eu/ for example CESSDA - Consortium of European Social Science Data Archives
Conditions and documents
General conditions
1. Admissibility Conditions: Proposal page limit and layout
As described in Annex A and Annex E of the Horizon Europe Work Programme General Annexes.
Proposal page limits and layout: described in Part B of the Application Form available in the Submission System.
The page limit for the Part B of the Research and Innovation (RIA) application using lump sum is 50 pages. In addition, it is mandatory to submit a detailed budget table, using the template available in the Submission System.
2. Eligible Countries
As described in Annex B of the Work Programme General Annexes.
A number of non-EU/non-Associated Countries that are not automatically eligible for funding have made specific provisions for making funding available for their participants in Horizon Europe projects. See the information in the Horizon Europe Programme Guide.
3. Other Eligible Conditions
As described in Annex B of the Work Programme General Annexes.
4. Financial and operational capacity and exclusion
As described in Annex C of the Work Programme General Annexes.
5a. Evaluation and award: Award criteria, scoring and thresholds
As described in Annex D of the Work Programme General Annexes.
5b. Evaluation and award: Submission and evaluation processes
As described in Annex F of the Work Programme General Annexes and the Online Manual.
5c. Evaluation and award: Indicative timeline for evaluation and grant agreement
As described in Annex F of the Work Programme General Annexes.
6. Legal and financial set-up of the grants
Eligible costs will take the form of a lump sum as defined in the Decision of 7 July 2021 authorising the use of lump sum contributions under the Horizon Europe Programme – the Framework Programme for Research and Innovation (2021-2027) – and in actions under the Research and Training Programme of the European Atomic Energy Community (2021-2025) [[This decision is available on the Funding and Tenders Portal, in the reference documents section for Horizon Europe, under ‘Simplified costs decisions’ or through this link: https://ec.europa.eu/info/funding-tenders/opportunities/docs/2021-2027/horizon/guidance/ls-decision_he_en.pdf]].
The granting authority may, up to 4 years after the end of the action, object to a transfer of ownership or to the exclusive licensing of results, as set out in the specific provision of Annex 5.
In addition, as described in Annex G of the Work Programme General Annexes.
Specific conditions
As described in the specific topic of the Work Programme.
Application and evaluation forms and model grant agreement (MGA):
Application form templates — the application form specific to this call is available in the Submission System
Standard application form (HE RIA, IA)
Evaluation form templates — will be used with the necessary adaptations
Standard evaluation form (HE RIA, IA)
Guidance
Model Grant Agreements (MGA)
Call-specific instructions
Additional documents:
HE Main Work Programme 2026-2027 – 1. General Introduction
HE Main Work Programme 2026-2027 – 5. Culture, Creativity and Inclusive Society
HE Main Work Programme 2026-2027 – 15. General Annexes
HE Framework Programme 2021/695
HE Specific Programme Decision 2021/764
EU Financial Regulation 2024/2509
Decision authorising the use of lump sum contributions under the Horizon Europe Programme
Rules for Legal Entity Validation, LEAR Appointment and Financial Capacity Assessment
EU Grants AGA — Annotated Model Grant Agreement
Funding & Tenders Portal Online Manual
Support information
Online Manual is your guide on the procedures from proposal submission to managing your grant. Horizon Europe Programme Guide contains the detailed guidance to the structure, budget and political priorities of Horizon Europe. Funding & Tenders Portal FAQ – find the answers to most frequently asked questions on submission of proposals, evaluation and grant management. Research Enquiry Service – ask questions about any aspect of European research in general and the EU Research Framework Programmes in particular. National Contact Points (NCPs) – get guidance, practical information and assistance on participation in Horizon Europe. There are also NCPs in many non-EU and non-associated countries (‘third-countries’). Enterprise Europe Network – contact your EEN national contact for advice to businesses with special focus on SMEs. The support includes guidance on the EU research funding. IT Helpdesk – contact the Funding & Tenders Portal IT helpdesk for questions such as forgotten passwords, access rights and roles, technical aspects of submission of proposals, etc. European IPR Helpdesk assists you on intellectual property issues. CEN-CENELEC Research Helpdesk and ETSI Research Helpdesk – the European Standards Organisations advise you how to tackle standardisation in your project proposal. The European Charter for Researchers and the Code of Conduct for their recruitment – consult the general principles and requirements specifying the roles, responsibilities and entitlements of researchers, employers and funders of researchers. Partner Search help you find a partner organisation for your proposal.
Raw budget overview
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